Ride the Velodrome in First Person
Drop into the saddle with a new first person 3D view of the banked track, then race the field or chase lap records.
The Ride Cave track is a banked velodrome you can ride and race on, and now you can experience it from the saddle. The new first person view drops you into the rider's seat: eye level with the boards, your handlebars in front of you, and the banking curving away into the turns.
Two ways to see the track
Every track ride gives you two camera angles. The overhead Stadium View floats above the velodrome so you can read the whole field at once, watch the gaps open and close, and follow the tactics. The new first person view does the opposite. It puts you inside the race, looking down the track the way you would in real life.
Switching is instant. A single tap on the view toggle in the corner of the arena flips between the overhead and first person angles, and you can expand the arena to fill the screen whenever you want a bigger picture. Every ride starts in first person.
What you see from the saddle
From the saddle you get the full velodrome: the banked boards, the infield, and a sky rendered for each track, whether that is an enclosed arena roof or an open night sky. Your rivals appear as glowing strips of light sweeping across the track with their names floating above them, so you always know who is around you.
The camera even responds to your effort, just like a real rider. Ease off the pedals and you drift up the banking toward the boards. Dig in and you drop down onto the black line at the bottom, the shortest and fastest way around the oval.
A few touches keep the ride comfortable. The horizon stays level even as the track banks beneath you, the view opens up as you accelerate to heighten the sense of speed, and the edges of the screen soften gently through the turns. If you are sensitive to motion, the view respects your device's reduced motion setting.
Racing the field
Track riding is at its best when you are racing. Ride Cave offers three classic formats, elimination, scratch, and points, each with its own tactics. Our race types guide breaks down the rules of each.
You can line up against AI Ghost Riders that draft, attack, and tire just like real competitors, or race other people live. A radar in the corner tracks every rider around the oval, while position and gap readouts tell you exactly where you stand and how much time you have to close.
Sharpen a skill
Racing is not the only way to use the track. Skills are short, structured exercises that put one ability under the microscope. Hold a target for as long as you can, ramp your power up step by step, or empty the tank in a flat out sprint. Each skill follows a set of phases with clear criteria, and it tracks a personal record, whether that is your fastest sprint, your highest power, or your longest time held, so there is always a number to chase next time.
Chasing records
Not every session has to be a race. Drop into a free ride and chase the clock instead. The record board keeps your fastest lap and your quickest 200m and 500m splits, and it raises a trophy when you set a new session best or break a standing track record.
Real velodromes, your layout
The tracks are modeled on real venues, from the 166m, 50 degree boards of Detroit's Lexus Velodrome to the famous Kuipke in Ghent, each with its own surface, banking, and atmosphere.
Track rides also run on the same customizable data cells as the rest of Ride Cave, so you can arrange your position, gap, laps remaining, power, and the arena itself into a layout that suits how you like to race.
Pick a track, drop into first person, and find out what the velodrome feels like from the inside.
